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- PCXDUMP Version 9.30
- ------------------------
-
-
- THE screen capture program
- Documentation and technical notes
-
- July 1st, 1995
-
-
-
- Copyright 1991-1995 by
- Viper Software
- All rights reserved
-
-
-
-
-
-
- Disclaimer and warranty
- -----------------------
- This product is distributed AS IS. The author specifically
- disclaims all warranties, expressed or implied, including, but
- not limited to, implied warranties of merchantability and
- fitness for a particular purpose with respect to defects in the
- diskette and documentation, and program license granted herein,
- in particular, and without limiting operation of the program
- license with respect to any particular application use or
- purpose. In no event shall the author be liable for any loss of
- profit or any other commercial damage including but not limited
- to special, incidental, consequential or other damages.
-
-
-
- Licensing agreement
- -------------------
- PCXDUMP is copyrighted software and all rights are reserved.
- PCXDUMP may not be changed or modified in any way except by the
- author. PCXDUMP is SHAREWARE and may be freely distributed as
- long as it remains in its complete form with all support and
- documentation files. It may be used for a 10 day free trial
- period. Regardless of how the copy is obtained, it is requested
- that all users comply with the following licensing and regi-
- stration provisions if they continue to use it after the 10 day
- trial period. Should you find this program useful, you must re-
- gister it; you will then be provided with the latest releases of
- the PCXDUMP system.
-
- Registration of PCXDUMP is based on 'personal usage'. Corporate
- or organizational users must register all copies used on an
- individual basis; a specific person (name) must be explicitly
- assigned to each registrant who will be provided with a new
- version of PCXDUMP where the name of the specified person will
- be seen to indicate registered usage. Registration grants a
- specific person (not a juridical person or corporate entity) the
- right to 'use' PCXDUMP.
-
- Shareware distributors may distribute this program. The "per
- disk" charge may not exceed $8 and the shareware distributor
- will not change the above license agreement for the end user of
- PCXDUMP. End users are still required to register each share-
- ware copy of PCXDUMP.
-
- The cost as of this writing is $30.00 U.S. per single-user li-
- cense. When you register, you receive a copy of the latest
- registered version of PCXDUMP, plus any enhancements that have
- been added since this document was released. Check "Registra-
- tion" for possible discounts. If you obtained this program from
- a shareware disk distributor, then you have paid only for the
- service of copying this disk, but you have not paid for the
- program itself. The author receives no part of the price you may
- have paid to a disk distributor for this disk.
-
- PC, XT, PC/AT and PS/2 are trademarks, and IBM is a registered
- trademark, of International Business Machines Corporation.
-
- All other products or services mentioned in this manual,
- including: VGA, Paradise, Everex, Trident, Video 7, Tseng Labs,
- MS-DOS,PC-DOS, PCX, Windows, Hercules, PC Paintbrush, Word-
- Perfect, PageMaker, Ventura, GIF, Compuserve are trademarks,
- registered trademarks, service marks, or registered service
- marks of their respective companies or organizations.
-
-
-
- Overview of PCXDUMP
- -------------------
- PCXDUMP is a program which saves the images on the screen of
- your IBM Personal Computer or compatible PC to a disk file.
- PCXDUMP is memory resident, which means that having executed it
- once, the program is always waiting in the background, while you
- continue to run other programs. You tell PCXDUMP to capture the
- image currently displayed on the screen by pressing a
- combination of keys which PCXDUMP reserves for itself. The saved
- images are put on the disk in the PCX-format. A large variety of
- word processors, desktop publishers and paint programs are
- capable of importing PCX-files, e.g. WordPerfect, PageMaker,
- Ventura Publisher, PaintBrush, almost any Windows program and
- many, many more.
-
- Many programs, particularly games, prevent capture because they
- steal the keyboard interrupt vector and refuse to pass inter-
- rupts back to previously installed programs. PCXDUMP is able to
- get around this major problem by reprogramming the interrupt
- controller to a different set of vectors. When a program steals
- the keyboard or timer interrupt it no longer gets first pick,
- but a fake hardware interrupt generated by PCXDUMP resident
- code. This technique works in all but a few rare instances.
- Another implication is that, with some restrictions, screens can
- also be captured under Microsoft Windows even though PCXDUMP is
- a DOS program.
-
- PCXDUMP recognizes a large number of SuperVGA chips, and is able
- to use their resolutions as well. PCXDUMP will also recognize the
- HiColor extension of several of these SuperVGA cards. If your
- SuperVGA adapter is not directly supported by PCXDUMP, PCXDUMP
- will recognize and use every VESA mode available (VESA Version
- 1.2). PCXDUMP will dump images from every tweaked mode derived
- from 320x200, like 320x240, 360x240, 360x480 etc.
-
- PCXDUMP is installed with the most user-friendly interface any
- screen grabber provides. In the menu you can change things such
- as: the hotkey-sequence to activate PCXDUMP, where to put the
- PCX-files and several other features.
-
- With exclusively use of assembler, you will find PCXDUMP to be
- on one of the most compact Terminate and Stay Resident (TSR)
- programs you ever load. It can use EMS memory, Upper Memory
- Blocks provided by an XMS/UMB driver and normal system memory to
- maximum effect. Typical system memory use amounts to under 1.5
- Kb (on many systems no conventional memory is used at all!).
- When loaded on a PC with no EMS or UMB memory, PCXDUMP will use
- 16 Kb of conventional memory.
-
- Finally, in the package is included a utility, PCXLAB, which
- will show all the images that PCXDUMP can produce (2, 16, 256 or
- 16.7 million color PCX files) on any EGA, VGA or SVGA display
- adapter (except EGA mono). PCXLAB will also convert PCX-files to
- other file formats, convert color PCX-files to monochrome
- PCX-files etc.
-
-
-
- PCXDUMP requirements
- --------------------
- To use PCXDUMP, you will need:
-
- a) An IBM PC, AT, PS/2, or 100% compatible computer.
- b) At least one floppy diskette drive.
- c) The IBM-PC DOS (Disk Operating System), or MS-DOS,
- in a version numbered 3.1 or higher.
- d) An EGA graphics adapter card or better.
-
- A Mouse System compatible mouse will also be convenient.
-
- You can NOT use PCXDUMP on XT's or on CGA or Hercules graphics
- adapters!
-
-
-
- What PCXDUMP is able to capture
- -------------------------------
- PCXDUMP is capable of capturing graphic images on systems
- equipped with any of the following video display adapters:
-
- * Multicolor Graphics Adapter (MCGA)
- * Enhanced Graphics Adapter (EGA)
- * Video Gate Array adapter (VGA)
-
- PCXDUMP captures images in any of the video modes listed in
- the following table, which have been standardized by manufac-
- turers of the various video adapters mentioned above:
-
- Video Graphics Adapters
- Mode Resolution Colors Supporting
- ----- ---------- ---------- --------------------
-
- 4 320 x 200 4 CGA/EGA/VGA *)
- 5 320 x 200 4 CGA/EGA/VGA *)
- 6 640 x 200 2 CGA/EGA/VGA
- 13 320 x 200 16 EGA/VGA
- 14 640 x 200 16 EGA/VGA
- 15 640 x 350 2 EGA/VGA
- 16 640 x 350 16 EGA/VGA
- 17 640 x 480 2 VGA/MCGA
- 18 640 x 480 16 VGA
- 19 320 x 200 256 VGA/MCGA
-
- *) In these two CGA-modes, PCXDUMP will always use a palette of
- Black, Cyan, Magenta and White.
-
- Although PCXDUMP can dump images from mode 4, 5 and 6 (which are
- CGA modes), you still need at least an EGA or MCGA card to
- install PCXDUMP.
-
- And if you have any of these SVGA-cards, you are able to
- capture screens from their SVGA modes as well!
-
- -------------+---------+---------+---------+---------+--------
- CHIPSET | 16 col. | 256 col.| 32k col.| 64k col.| 16M col
- | up to: | up to: | up to: | up to: | up to:
- -------------+---------+---------+---------+---------+--------
- Advance Logic|1280x1024|1280x1024| - |1024x768 | 800x600
- Ahead A/B |1024x768 |1024x768 | - | - | -
- ATI |1024x768 |1024x768 | 800x600 | - | -
- Chip & Tech. |1280x1024|1024x768 | - | - | -
- Compaq | 800x600 |1280x1024| 640x480 |1024x768 | 640x480
- Genoa |1024x768 | 800x600 | - | - | -
- Matrox |1024x768 |1024x768 | - | - | -
- MXIC |1024x768 |1024x768 | - | - | -
- OAK |1280x1024|1280x1024| 800x600 | 800x600 | 640x480
- Paradise |1024x768 |1024x768 | 800x600 | - | -
- Realtek |1280x1024|1024x1024| - | 800x600 | -
- Trident |1024x768 |1024x768 | 800x600 | 800x600 | -
- Tseng ET 3000|1024x768 | 800x600 | - | - | -
- Tseng ET 4000|1280x1024|1024x768 | - | - | -
- Tseng HiColor|1280x1024|1024x768 | 800x600 | - | -
- Tseng TrueClr|1280x1024|1024x768 | 800x600 | 800x600 | 640x480
- VESA |1280x1024|1280x1024|1280x1024|1280x1024|1280x1024
- Video-7 |1024x768 | 800x600 | - | - | -
- S3 |1280x1024|1280x1024|1280x1024|1280x1024| 800x600
- -------------+---------+---------+---------+---------+-------
-
- PCXDUMP is not designed to work with high-resolution 4-color
- images. If you try to activate PCXDUMP in an unsupported video
- mode, PCXDUMP will produce a long deep tone.
-
-
-
- Text modes
- ----------
- PCXDUMP is able to capture screens in at least these text mo-
- des:
-
- Video Text Adapters
- Mode Resolution Colors Supporting
- ----- ---------- ---------- ----------------
- 0 40x25 16 CGA/EGA/VGA/MCGA
- 1 40x25 16 CGA/EGA/VGA/MCGA
- 2 80x25 16 CGA/EGA/VGA/MCGA
- 3 80x25,80x43,80x50 16 EGA/VGA/MCGA
- 7 80x25,80x43 2 EGA/VGA
- - 80x60 16 Some SVGA cards
- - 80x66 16 Some SVGA cards
- - 100x40 16 Some SVGA cards
- - 100x60 16 Some SVGA cards
- - 132x25 16 Some SVGA cards
- - 132x28 16 Some SVGA cards
- - 132x44 16 Some SVGA cards
- - 132x60 16 Some SVGA cards
-
- Text screens can be captured in three ways, either to a text
- file (.TXT), to a ANSI-file (.ANS) or to a bitmap (graphic) file
- (.PCX).
-
- To dump a text screen to a text file, press hotkey ALT+SHIFT+T.
- Instead of the PCX extension on the file it will be the TXT
- extension. These text files can be imported to almost any kind
- of wordprocessor or desktop program. When you dump to a text
- file, only the characters (no colors) are dumped to file.
-
- To dump a text screen to a ANSI-file, press hotkey ALT+SHIFT+A
- and PCXDUMP will dump the screen immediately. Instead of the PCX
- extension on the file, it will be a ANS extension. These
- ANSI-files can be typed (with the DOS command TYPE) and if you
- have the device driver ANSI.SYS installed, the correct colors (if
- any) will be printed on the screen. If not consult your DOS
- manual on how to install this device driver. This option is
- great for SysOp's, who wants to capture text screens with colors
- for use on their BBS.
-
- All other hotkeys will produce a bitmap file (with the PCX
- extension). In all modes except mode 7, you can capture the
- screen in both color or monochrome. In text mode, PCXDUMP uses
- the RAM resident font to convert the screen into a bitmap. This
- means that the resulting bitmap represents the captured text
- screen exactly as it appears on the screen, even if the program
- loads a specialized font (such as an emulated mouse cursor in
- text mode). On EGA or better display adapters it is possible to
- show 512 different characters at the same time. PCXDUMP is able
- to dump such a screen correctly (but only on VGA or better).
-
- Note that with Ventura Publisher or WordPerfect 5.1 the size of
- the image when incorporated into your document depends on the
- size of the frame (VP) or figure (WP). For best results, you
- must adjust this size (within VP or WP) so that pixels are not
- truncated or compressed. You can calculate the best size for the
- image in your document based on the horizontal and vertical
- resolution of your printer. Lets say you capture a VGA text mode
- screen with 80 columns and 25 lines. The font size in this mode
- is 8 by 16 pixels. This means that there are 400 (16 times 25)
- scan lines in the image and 640 pixels horizontally (80 times
- 8). You must size the image so that the number of pixels in the
- image is evenly divisible by the printer resolution. Therefore,
- if you have a laser printer or DeskJet printer which prints at a
- resolution of 300 dots per inch (both horizontal and vertical),
- a frame size of 2.13 inches by 1.33 or 4.27 inches by 2.67
- inches would produce non-distorted output. Note that you must
- account for the inside border space and border width when sizing
- figures in WordPerfect.
-
-
-
- Hotkeys
- -------
- One of the powerful features of PCXDUMP is the number of
- hotkeys. Instead of just one hotkey, as ordinary screen grab-
- ber provides, PCXDUMP gives you 9 different hotkeys (C,E,N,R,
- I,G,H,T,A).
- With these hotkeys you control how you want PCXDUMP to dump the
- screen.
-
- 5 of the 9 hotkeys (C,N,I,G,H) will draw a frame on the screen
- when pressed, and you will be able to decide which part of the
- screen you want saved by adjusting the size and position of the
- frame. You can use both the mouse (if your mouse driver is
- installed) or the keyboard to control the frame. Read the
- section "Adjusting framesize" for a precise explanation.
-
- ALT+SHIFT+C dumps a color PCX-file.
-
- ALT+SHIFT+E like ALT+SHIFT+C but without the frame.
-
- ALT+SHIFT+N dumps a black/white PCX-file.
-
- ALT+SHIFT+R like ALT+SHIFT+N but without the frame.
-
- ALT+SHIFT+I dumps an inverted black/white PCX-file.
-
- ALT+SHIFT+G dumps a color PCX-file with the image
- converted to grayscale.
-
- ALT+SHIFT+H dumps a color PCX-file with the image
- converted to inverted grayscale.
-
- ALT+SHIFT+T will dump a text screen to a TEXT-file.
-
- ALT+SHIFT+A will dump a text screen to a ANSI-file.
-
- This is the default set of hotkeys. It is possible to choose a
- custom hotkey sequence (read the section "PCXDUMP installation
- options").
-
- When dumping a color PCX-file, the video mode (the available
- colors on the screen) determines which file format should be
- used (1, 4, 8 or 24 bits format), except when dumping a gray
- scaled dump in 32768, 65536 or 16.7 million colors, which will
- produce a 256 color PCX-file. PCXDUMP will beep once when
- activated and (once) again when having finished dumping gra-
- phics. If you activate PCXDUMP in an unsupported video mode,
- such as a 4 color hires mode, PCXDUMP will emit a long deep
- sound. You can only use the C, E, G & H hotkeys when there is at
- least 4 colors on the screen. You can only use the T and A
- hotkeys in text mode.
-
- NOTE: if you activate PCXDUMP in text mode, PCXDUMP will dump
- the screen immediately.
-
-
-
- Adjusting framesize
- -------------------
- If you have a mouse and your mouse-driver is installed, you are
- able to cut out part of the screen with a on-screen frame
- controlled by the mouse. This can also be done by using the
- arrow keys and <CTRL> or <ALT>.
-
- The frame will appear in GRAPHICS mode only. In text mode the
- whole screen is dumped immediately.
-
- The size of the frame is shown in upper left corner.
-
- MOUSE:
- Press RIGHT button and move mouse to control frame size.
- Press LEFT button and move mouse to control frame posi-
- tion.
- Press MIDDLE button to adjust horizontal panning (descri-
- bed below)
-
- KEYBOARD:
- Press the arrow keys to control frame size.
- Press <CTRL> or <ALT> and arrow keys to control frame
- position.
- Press Keypad 5 to adjust horizontal panning (described
- below)
-
- BOTH MOUSE and KEYBOARD:
- Press <ENTER> to dump graphic within frame.
- Press <ESC> to cancel
-
- You can only adjust the frame size when you have pressed one of
- these hotkeys: C,N,I,G,H.
-
- Whenever the frame is displayed on the screen, you are able to
- press "S" to save the framesize and position and "R" to restore
- the framesize and position. Save your favorite framesize and
- position just before your first "dump", and re-use the size and
- position over and over again just by pressing "R".
-
- NOTE for EGA card users: Just a piece of advice. If you capture
- a screen in a program (e.g. a paint program) which is also using
- the mouse, "noisy" pixels may appear when the mouse is moved. If
- you dump the whole picture without using the mouse (hotkey E &
- R) and use PCXLAB to show the PCX-file, you can now use the
- mouse to cut out the wanted area.
-
- HORIZONTAL PANNING: Some programs/games uses horizontal scrol-
- ling to improve the graphics. PCXDUMP will know which part of
- the graphics is currently shown, except for a "few" pixels (1-7
- pixels). There is no way to determine these "extra" pixels in a
- safe way. If you can see that the frame starts to the left of
- the screen, press the middle mousebutton or Keypad 5 to make the
- frame position correct. In 16 colors mode the frame can be up to
- 7 pixels wrong, in 256 colors up to 3 pixels wrong. You can only
- adjust horizontal panning if the program uses horizontal scroll.
-
-
-
-
- If the computer is too busy to capture
- --------------------------------------
- There may be times when you request PCXDUMP to capture your
- screen, and nothing seems to happen. This is usually because the
- foreground application program is in the middle of a sensitive
- task which cannot be interrupted safely. In these cases, PCXDUMP
- is aware that you have requested a screen capture, and will pop
- up as soon as it becomes safe to do so.
-
-
-
- The PCXDUMP environment variable
- ------------------------------------
- Another supported feature is the environment variable PCXDUMP.
- You can write your preferred settings into the variable, so you
- don't have to write them every time you start the program. For
- example, if you have the PCXDUMP variable set as follows:
-
- SET PCXDUMP=/DIR:C:\PICTURES /MONO /SHIFT:1
-
- PCXDUMP will then use these parameters every time it is run,
- overriding the defaults so that you only need to type "PCXDUMP"
- to access your most used setup.
- Note that you still need to write "PCXDUMP /ON" if you do not
- want the installation menu to appear. The command line para-
- meters will override the environment variable. Thus
-
- PCXDUMP /DIR:C:\TEMP
-
- will put all dumped images in C:\TEMP rather than C:\PICTURES.
-
-
-
- PCXDUMP installation options
- ----------------------------
- PCXDUMP is easily installed with the menu that appears, when you
- write "PCXDUMP" + <ENTER>. Do not attempt to start PCXDUMP from
- a command shell such as Norton Commander or Dosshell.
- You can, however, install PCXDUMP with "command line switches"
- alone. In this way you will be able to install PCXDUMP from a
- batch file, such as AUTOEXEC.BAT.
- This section identifies the "command line switches" which
- PCXDUMP recognizes and responds to. A command line switch is a
- string of characters which you type after the PCXDUMP command
- itself.
- The purpose of these switches is to allow you to modify the way
- PCXDUMP performs certain of its operations. Turning PCXDUMP's
- beep sounds off and removing PCXDUMP from memory are just two
- examples of functions which the command line switches allow you
- to control.
- A single command line may contain as many switches as you desire,
- in any order, in either uppercase or lowercase letters. Please
- note that DOS limits the maximum line length to 127 characters.
-
- Option: /ON
- -----------
- Installs PCXDUMP. This option is only necessary if no
- other options are given.
-
-
- Option: /OFF
- ------------
- This option removes PCXDUMP from the memory. This is only
- possible if the interrupt vectors used by PCXDUMP still
- point to its resident code. Normally this will be where
- PCXDUMP was the last TSR program loaded. Note that any
- other command line switches or parameters will be ignored
- if this option is present. Users are advised NOT to use
- TSR release programs such as MARK and RELEASE. Only
- PCXDUMP can remove itself from memory correctly.
-
-
- Option: /ANIMATE:number
- -----------------------
- With this option is is possible to dump the screen auto-
- matically every time a certain number of seconds has elapsed.
- If you set /ANIMATE:10, PCXDUMP will dump the screen every 10
- seconds. While PCXDUMP is dumping the screen, time is stopped.
- The screen will be saved immediately and PCXDUMP will automa-
- tically determine whether to save the images to a color
- PCX-file or to a black&white PCX-file. If PCXDUMP is installed
- with the /TIME then PCXDUMP will start the animated dump AFTER
- it has installed itself with the /TIME. If you install PCXDUMP
- with:
-
- PCXDUMP /ANIMATE:5 /TIME:30
-
- PCXDUMP will install itself after 30 seconds and THEN dump the
- screen every 5 sec.
-
-
- Option: /AUTODUMP
- -----------------
- This option has no effect unless it is used in conjunction
- with the /TIME option. If you install PCXDUMP with
- "/TIME:10 /AUTODUMP" this is what happens: after 10 seconds
- PCXDUMP will install its own keyboard routine and will
- immediately start dumping the screen.
- It is not possible to make a grey scaled auto-dump of a color
- image.
-
-
- Option: /BATCH
- --------------
- This option can only be used from command-line. When this
- option is used, PCXDUMP will not write a status screen
- after installation. This option is for registered users
- only!
-
-
- Option: /CHIPSET:number
- -----------------------
- If PCXDUMP somehow fails to recognize your video card
- (which is on the list below) the /CHIPSET option is used to
- force PCXDUMP to use the correct videocard. The number must
- be in the range 2-44:
-
- Number Chipset Number Chipset
- ---------------------- -------------------
- 0 UNSUPPORTED 23 Realtek
- 1 RESERVED 24 Matrox
- 2 EGA card 25 OAK-57
- 3 VGA card 26 OAK-83
- 4 ATI card 27 OAK-87
- 5 Trident 28 S3-911
- 6 Genoa 29 S3-924
- 7 Paradise 30 S3-928
- 8 Tseng ET 3000 31 S3-801/805
- 9 Tseng ET 4000 32 S3-864
- 10 Tseng ET 4000 HiColor 33 S3-964
- 11 OAK-37 34 Compaq Qvision
- 12 OAK-67 35 ChipTech 450
- 13 Video 7 36 ChipTech 455
- 14 Ahead A 37 ChipTech 456
- 15 Ahead B 38 ChipTech 457
- 16 ChipTech 451 39 ChipTech 65520
- 17 ChipTech 452 40 ChipTech 65530
- 18 ChipTech 453 41 ChipTech 65510
- 19 VESA 42 ChipTech 64200
- 20 Tseng ET 4000 TrueColor 43 ChipTech 64300
- 21 OAK-77 44 Advance Logic
- 22 MXIC
-
-
- Option: /DIR:directory
- ----------------------
- This option places the PCX-files (DUMP????.PCX) in the
- specified directory instead of the current directory. Many
- programs have some data in other directories than the
- startup directory, and this option saves you the trouble
- of tracking down the PCX-files after capturing the images.
- Example:
-
- PCXDUMP /DIR:C:\ (Will place files in C:\)
-
- PCXDUMP /DIR:C:\PCX\ (If C:\PCX\ exist files will be put
- here)
-
- Instead of writing /DIR:C:\PCX\ you can write /DIR:C:\PCX
-
- The /NAME option will allow you to change the name of
- files that PCXDUMP will dump the images to. See /NAME.
-
-
- Option: /GAMMA:number
- ---------------------
- This option can be used to control the light intensity of
- the palette. This will only have an effect on grayscaled
- PCX-files (hotkey G or H).
- A value of 100 is default, a smaller value will make the
- image darker and a greater value will make the image
- brighter. This value must be in the range 20-400, other-
- wise it will be ignored. Lets say you want to dump a
- picture to a gray scale PCX-file so you can print it out
- to a laser printer. You then discover that the printed
- image is too dark. Now just (re)install PCXDUMP will a new
- (and higher) GAMMA value.
- I have found a GAMMA value near 170 good when dumping
- textscreens (and graphics screens too) for printing on
- laser printers.
-
- Option: /HELP
- -------------
- Clears the screen and prints all available command-line
- switches.
-
-
- Option: /H
- ----------
- Same as /HELP.
-
-
- Option: /HOTKEY:scancode
- ------------------------
- Instead of using the default set of hotkeys (C,E,N,R,I,G,
- H,T,A), you can tell PCXDUMP to use a custom hotkey. When
- doing so all other hotkeys will be disabled and you will no
- longer be able to use the mouse or keyboard to cut out a
- piece of the screen. The image will be saved immediately
- and PCXDUMP will automatically determine whether to dump a
- color or a monochrome image. The scancode must be in the
- range 1-88.
-
-
- Option: /INT:number
- -------------------
- Use this option if you want to call PCXDUMP from other
- programs. You will be able to call PCXDUMP from your own
- program via an interrupt, which you specify here. This
- interrupt may be any interrupt in the following list:
-
- 5, 78, 99, 129, 134, 140, 242, 247
- 50, 79, 100, 130, 135, 141, 243, 249
- 69, 96, 101, 131, 137, 142, 244, 252
- 76, 97, 102, 132, 138, 143, 245, 253
- 77, 98, 105, 133, 139, 241, 246
-
- If you have chosen, say, interrupt 5, you can call
- PCXDUMP from your own program, if you enter this piece of
- code in your program:
-
- TURBO PASCAL 4.0 - 5.5 CODE:
- ----------------------------
- Uses Dos;
- Procedure DumpScreen(Func:Word);
- Var
- Reg : Registers;
- begin
- Reg.AX := $1234;
- Reg.BX := Func;
- Intr(5,Reg);
- Delay(60); (* Remember this delay *)
- end;
-
- TURBO PASCAL 6.0 CODE:
- ----------------------
- Procedure DumpScreen(Func:Word);
- begin
- ASM
- MOV AX,1234h
- MOV BX,Func
- INT 5
- END;
- Delay(60); (* Remember this delay *)
- end;
-
- The AX register must be $1234 or 1234h (hexadecimal), as
- this tells PCXDUMP that this interrupt is meant to dump
- the screen. PCXDUMP is not called directly, but will pop
- up (if it is safe to do so) within the next 6/100 of a
- second (that is the reason for the delay). If AX does not
- equal 1234h, PCXDUMP will ignore the interrupt and call
- the old interrupt. If you use interrupt 5 as the inter-
- rupt to call PCXDUMP and press the PrintScreen key which
- normally activates interrupt 5, PCXDUMP will not be
- activated since register AX is not $1234 (PCXDUMP will
- call the original interrupt which prints text screen to
- the printer). The BX register holds the function, you want
- performed. BX = 0 equals first hotkey "C", BX=1 equals
- hotkey "E" etc. BX = 5 equals hotkey "G".
-
- Therefore BX must be in the range 0-8 ("C" - "A").
-
- It is possible to check if PCXDUMP is installed and which
- version (again in Turbo Pascal code):
-
- Uses Dos;
- Var
- Reg : Registers;
- Pcxdump_Installed : Boolean;
- Pcxdump_Version : Word;
- Pcxdump_Interrupt : Byte;
- Begin
- Pcxdump_Installed := False;
- Reg.AX:=$9999;
- Intr($28,Reg);
- if Reg.AX=$AAAA then
- begin
- Pcxdump_Installed := True;
- Pcxdump_Version := Reg.CX; {Major in CH, Minor in
- CL}
- Pcxdump_Interrupt := Reg.DL;
- end;
- if NOT Pcxdump_Installed then
- begin
- Writeln('PCXDUMP is not installed!');
- Halt(1);
- end;
- Writeln('PCXDUMP version ',Pcxdump_Version/100:4:2,
- ' is installed');
- if Pcxdump_Interrupt<>0 then
- Writeln('PCXDUMP uses user-interrupt ',
- Pcxdump_Interrupt);
- end.
-
-
- Option: /MEMORY:number
- ----------------------
- PCXDUMP will search your computer for available UMB or EMS
- to put most of its code. If your system has 16 Kb of free
- UMB, PCXDUMP will install itself there and use no
- conventional memory. If you do not have 16 Kb free UMB but
- you have EMS available, PCXDUMP will use 16 Kb of EMS and
- only just under 1.5 Kb of conventional memory. With this
- option you can tell PCXDUMP if it is allowed to search for
- upper memory.
-
- /MEMORY:0 (use only conventional memory)
- /MEMORY:1 (search for UMB memory)
- /MEMORY:2 (search for EMS memory)
- /MEMORY:3 (search for both UMB and EMS memory)
-
-
- Option: /MONO
- -------------
- The installation menu for PCXDUMP contains a lot of
- colors. On color monitors they should not be a problem.
- However, on notebook PC's or other computers equipped with
- a Black & White monitor it may be difficult to tell the
- different colors apart. Applying this option from the
- command-line forces PCXDUMP to use Black & White only in the
- installation menu. This option can only be used from
- command-line.
-
-
- Option: /MOUSE
- --------------
- Normally you will activate PCXDUMP from the keyboard. But
- if you use this option (by setting it to ON in the in-
- stallation menu), you will be able to capture the screen
- by using the mouse only.
- When PCXDUMP is installed, you can make PCXDUMP dump the
- screen by pressing LEFT and RIGHT mouse button AT THE SAME
- TIME. PCXDUMP will save the screen immediately and will
- automatically determine whether to dump the image in color
- or Black & White. As usually PCXDUMP will beep when it is
- activated and when it is finished.
-
-
- Option: /NAME:name
- ------------------
- Usually PCXDUMP will dump the screens to files with the
- name: "DUMP0000.PCX". You can change this with the /NAME
- option. If you set /NAME:GAMES, PCXDUMP will dump to file
- "GAMES000.PCX", "GAMES001.PCX" etc. You can only specifi-
- fy a name up to 8 characters, and the name must consist of
- letters only, no digits or others characters is allowed.
- As the filenumber is increased, it may overwrite some of
- the last letters in the name. Example:
-
- PCXDUMP /NAME:TESTING
-
- will produce TESTING0.PCX - TESTING9.PCX and the next will
- be named TESTIN10.PCX.
- If a file with a particular name already exists, it will
- not be overwritten unless PCXDUMP is instructed to. See
- /OVERWRITE
-
-
- Option: /NOSOUND
- ----------------
- Tells PCXDUMP to be quiet.
-
-
- Option: /OFFSET:number
- ----------------------
- Normally PCXDUMP will save the images to files starting
- at offset 0000 (i.e. with the file "DUMP0000.PCX"). But
- by specifying a file-offset, you can tell PCXDUMP to save
- the images to files starting at a specific offset. If you
- install PCXDUMP with this option:
-
- PCXDUMP /OFFSET:20
-
- PCXDUMP will save the first image to the file
- "DUMP0020.PCX", the next image to "DUMP0021.PCX" etc.
-
-
- Option: /OVERWRITE
- ------------------
- PCXDUMP will not overwrite existing files in the default
- configuration. Instead the next available filename will
- be used.
- If you install PCXDUMP and the files DUMP0000.PCX,
- DUMP0001.PCX and DUMP0003.PCX (assuming that PCXDUMP uses
- the default name for files) already exists in the
- destination directory (read elsewhere about the /DIR
- option, which will allow you to put the dumped images in a
- specific directory), PCXDUMP will dump the first image to
- the file DUMP0002.PCX and the next image to the file
- DUMP0004.PCX etc.
- But if you install PCXDUMP with the /OVERWRITE option,
- PCXDUMP will overwrite any existing file with the same name
- as the file PCXDUMP wants to save.
-
-
- Option: /SHIFT:number
- ---------------------
- Instead of using the default hotkey sequence which is
- ALT+SHIFT+<some hotkey>, you can tell PCXDUMP to use any
- combination of the ALT, SHIFT and CTRL keys.
-
- Number Effect on hotkey sequence
- -----------------------------------
- 0 No shift keys
- 1 Press SHIFT
- 2 Press ALT
- 3 Press ALT + SHIFT
- 4 Press CTRL
- 5 Press SHIFT + CTRL
- 6 Press ALT + CTRL
- 7 Press SHIFT + ALT + CTRL
-
-
- Option: /SKIPVESA
- -----------------
- When PCXDUMP tries to identify your video card it will
- always treat your video card as a VESA card if you have a
- VESA-driver installed because the very first thing PCXDUMP
- checks, is the presence of a VESA-driver. If you install
- PCXDUMP with this option no check for a VESA-driver is
- performed.
- If you have a VESA driver installed some programs will take
- advantage of the VESA driver and some programs will not. If
- a program uses the VESA driver, you must install PCXDUMP
- with VESA capabilities. If a programs does not use the VESA
- driver and instead uses the video card directly, you must
- install PCXDUMP with the /SKIPVESA switch to make PCXDUMP
- ignore the VESA driver. The problem is not PCXDUMP, but
- whether a program uses the VESA driver or not.
- If you have a VESA driver installed and are using EMM386
- (or QEMM) as your memory manager, PCXDUMP may sometimes
- cause an exception error. If you use this option it should
- fix this problem, but then PCXDUMP will not recognize any
- VESA mode. See KNOWN PROBLEMS for another solution.
-
- NOTE: This option can only be used from the command line.
-
-
- Option: /STEALTH:number
- -----------------------
- Many programs, particularly games, prevent capture because
- they steal the keyboard interrupt vector and refuse to pass
- interrupts back to previously installed programs. PCXDUMP
- is able to get around this major problem by reprogramming
- the interrupt controller to a different set of vectors.
- When a program steals the keyboard or timer interrupt it no
- longer gets first pick, but a fake hardware interrupt
- generated by PCXDUMP resident code.
- But PCXDUMP will only reprogram the interrupt controller if
- you invoke it with the /STEALTH option. For this purpose
- PCXDUMP need a base interrupt vector. This vector must be
- in the range 120-224.
- PCXDUMP requires a consecutive run of eight unused
- interrupt vectors, and it is VERY important that the ones
- chosen do not conflict with other software packages or
- hardware devices. The range 120-224 is chosen since it is
- typically where the unused interrupt vectors can be found.
- You are not likely to come across conflicts unless special
- hardware is being used. Software packages rarely use
- interrupts in this region. If they do it should be
- documented. If you ever suffer from system crashes or
- hardware lock-ups, suspect this base interrupt value first.
- If in any doubt try booting your PC from minimal system
- floppy disk.
-
- Please consult Appendix A for an visual explanation of
- the /STEALTH technique.
-
-
- Option: /STEALTH
- ----------------
- Same as /STEALTH:216, see /STEALTH:number!
-
-
- Option: /TIME:number
- --------------------
- Use this option to "delay" the installation of INT 09h (INT
- 09h is the hardware keyboard interrupt, remember). Many
- programs (e.g. games like "4D STUNT DRIVE") will take complete
- control of INT 09h when loading and never call the original
- INT 09h. For that reason PCXDUMP's own INT 09h will not be
- called. This obstacle can be overcomed by using the /TIME
- option. If it takes your program, say, about 20 seconds to
- start up, it is a good idea to delay the installation about
- 30 seconds. PCXDUMP uses the hardware clock interrupt at INT
- 08h to keep track of time.
-
- PCXDUMP /TIME:60
-
- will install PCXDUMP, and PCXDUMP will be waiting 60 seconds
- before grabbing INT 09h.
-
- Bear in mind that when you use this option, you are not able
- to use PCXDUMP after exiting the program (or game) you wished
- to save images from. The reason for this is that the interrupted
- program remembers the "old" INT 09h address, and when you exit
- this program it restores INT 09h and thereby overwrites
- PCXDUMP's INT 09h address.
-
- If you want to use PCXDUMP again, you do not have to reboot:
- simply remove PCXDUMP from memory by writing:
-
- PCXDUMP /OFF
-
- and then install PCXDUMP again.
-
- NOTE: When using the /TIME option to delay the installation,
- PCXDUMP will beep twice when it installs itself. This
- is a great help, since you now will know if it was
- possible for PCXDUMP to take over INT 09h.
-
-
- Option: /VIDEO:number
- ---------------------
- Usually PCXDUMP will detect the current video mode cor-
- rectly. But sometimes this detections fails. This happens
- very seldom, I have experienced this in one game, COMANCHE:
- MAXIMUM OVERKILL, a 32-bit protected mode game. By using
- this option you can explicitly tell PCXDUMP which video
- mode to use. You may need the manual for your video card to
- determine the video mode number, since these mode numbers
- differs from videocard to videocard. E.g. mode 1024x768x256
- on a Tseng ET 4000 card will have mode number 56 (38 hex),
- but on an Trident card this mode has the number 96 (62 hex)
- and on a Realtek it is 40 (28 hex) and so on. Once you have
- told PCXDUMP to use a certain video mode, it will continue
- to use this video mode every time you activate it. You need
- to un-install PCXDUMP and re-install it to make it
- autodetect the video mode again.
-
- Actually, to dump images from COMANCHE, I had to use the
- /VIDEO option and the /MOUSE option.
- Since COMANCHE can not cope the the reprogramming of the
- interrupt controller (see Appendix A), you can NOT use
- the /STEALTH option with this game.
-
- As COMANCHE monopolizes the keyboard it is not possible to
- dump images from this game using the keyboard! However,
- COMANCHE does not use the mouse and this way (by using the
- /MOUSE option) it was possible to dump some screenshots. I
- also used the /VIDEO option (for the reasons mentioned
- above) to dump the right video mode. COMANCHE runs in mode
- X (320x240), which is derived from mode 19 (13 hex) =
- 320x200 pixels with 256 colors. Therefore to dump screens
- from COMANCHE, PCXDUMP was installed with these options:
-
- PCXDUMP /VIDEO:19 /MOUSE
-
- Screens were then captured by pressing both left and
- right mousebutton at the same time.
-
- NOTE: On some Genoa cards PCXDUMP cannot recognize the
- extended graphics video modes. But you can force PCXDUMP
- to dump from these modes with the VIDEO option. Below is a
- table with the video modes and the corresponding mode
- number for Genoa cards:
-
- GENOA: Mode no. Color Resolution
- --------------------------------------
- 92 (5C hex) 256 640x480
- 94 (5E hex) 256 800x600
- 95 (5F hex) 16 1024x768
- 108 (6C hex) 256 800x600
- 115 (73 hex) 16 640x480
- 121 (79 hex) 16 800x600
- 125 (7D hex) 256 512x512
- 126 (7E hex) 256 640x400
-
-
- Option: /WIDE:number
- --------------------
- If a program uses smooth scroll (that is, defines a
- virtual screen bigger than physical display), e.g. like
- the COMMANDER KEEN series, you can use the /WIDE option,
- and PCXDUMP will try to dump the virtual screen instead of
- the physical screen (which is default). Since PCXDUMP
- automatically determines the logical screen width (which
- is bigger than the physical display width), but has no way
- of calculating the logical screen height, you have to
- specify how many times higher than the physical display
- height the logical screen height is. Let us say you want
- to capture the full logical screen of COMMANDER KEEN 4.
- This game runs in 320x200 pixels with 16 colors. You do
- not have to worry about the logical screen width, since
- PCXDUMP will take care of that (actually 512 pixels in
- this game). The logical screen height is approx. 600
- pixels. Therefore, to dump the logical screen, you should
- install PCXDUMP with these options:
-
- PCXDUMP /WIDE:3 (since 200*3 = 600)
-
- If you have access to this game you should try it! To
- have any effect, the WIDE values must be in the range
- 1-5.
-
- NOTE: This option will not have any effect on an EGA
- card.
-
-
- Option: /?
- ----------
- Same as /HELP
-
-
-
- Use Under Microsoft Windows
- ---------------------------
- PCXDUMP will work under MS Windows even though it is a DOS
- program, with certain limitations. Windows versions prior
- to 3.0 are not supported. In order to capture the complete
- screen (including active menus, the cursor etc.), you must
- run Windows in Standard Mode or Real Mode with the WIN /S
- (or /R) command and you MUST install PCXDUMP with the
- /STEALTH option BEFORE running Windows. The same capture
- hotkeys work as before, although you may wish to choose a
- hotkey which does not conflict with any Windows
- application accelerator keys. Also be cautious about Super
- VGA cards which are supplied with Windows drivers but
- which PCXDUMP does not yet support in high resolution
- modes. When capturing the Windows screen you will get a
- distorted dump if you move the mouse during the grabbing.
-
- If you attempt to run Windows in 386 Enhanced Mode with
- PCXDUMP resident and using the /STEALTH option, a message
- will appear after the Windows logo asking you to use the
- /S switch or to remove PCXDUMP from memory. Once up and
- running in 386 Enhanced Mode (PCXDUMP is not installed),
- PCXDUMP can be run from within a DOS box. However, the
- capture hotkey is only active when the DOS window has
- focus, and then only the contents of the window are
- captured. When PCXDUMP is run from a DOS-box under
- Windows, it is not possible to use the /STEALTH option.
-
-
-
- System crashes
- --------------
- If PCXDUMP crashes your machine when run, or when you
- attempt to grab a screen, you should first suspect the
- STEALTH base interrupt setting (see /STEALTH for more
- details). This is by far the most likely cause of a system
- crash, and you can work around it by specifying a
- different base interrupt vector or turning STEALTH off.
-
-
-
- PCXDUMP and EMM386.EXE, QEMM386.EXE or other memory managers.
- ------------------------------------------------------------
- If you use PCXDUMP together with a resident VESA-driver,
- AND you're using a memory manager like EMM386 or QEMM, you
- may sometimes get an exception error from your memory
- manager. It is because QEMM (or EMM386) does something
- weird with the Video BIOS. In order to fix this problem,
- you should use the QEMM 'exclude' options to exclude the
- Video BIOS area. Do this by including the following in the
- QEMM options:
- EXCLUDE=C000-C1FF
- This problem does not seem to appear with the 386Max
- memory manager.
-
- On some systems using EMM386.EXE (from Microsoft) or
- QEMM386.EXE (from Quaterdeck) PCXDUMP will generate an
- exception error #12 (stack under/overflow) when activated.
- The most likely cause is your CONFIG.SYS configuration!
- If you have the following line:
-
- STACKS = 0,0
-
- in your CONFIG.SYS file and you get an exception error
- from your memory manager, try to increase stacks to:
-
- STACKS = 8,256
-
- This will leave 2 Kb RAM less for applications, but
- will save you a lot of trouble in the future!
-
-
-
- PCXDUMP and VESA-drivers
- ------------------------
- In case you experience any problem with PCXDUMP and the
- VESA-driver for your videocard, I recommend you to get the
- great Universal VESA VBE driver by Kendall Bennett. You
- can probably download the latest shareware version of the
- Universal VESA-package from your local BBS, or you via the
- internet using ftp from Simtel20 or garbo. However the
- absolute latest version will always be available from the
- following ftp sites:
-
- ftp.scitechsoft.com
- oak.oakland.edu under /SimTelmsdos/graphics/univbe??.zip
-
- Kendall Bennett
- Internet: KendallB@scitechsoft.com
- Compuserve: 100237,2213
- www: http://www.scitechsoft.com
-
-
-
-
- Known problem
- -------------
- On some Genoa cards PCXDUMP cannot recognize the extended
- graphics video modes. But you can force PCXDUMP to dump
- from these modes with the VIDEO option. Please read the
- section about the /VIDEO option to see a table over the
- extended Genoa video modes.
-
-
-
- Where to get PCXDUMP
- --------------------
- The latest shareware issue of PCXDUMP, which includes the most
- up-to-date information on pricing and new features, is always
- posted for downloading in these places:
-
- * Ftp sites:
- wuarchive.wustl.edu in /mirrors/msdos/graphics/pcxdmp??.zip
- oak.oakland.edu in /SimTel/msdos/graphics/pcxdmp??.zip
- nic.funet.fi in /pub/msdos/graphics/graphics/pcxdmp??.zip
- garbo.uwasa.fi in /pc/graphics/pcxdmp??.zip
-
- * Public Software Library
- P.O. Box 35705
- Houston, Texas 77235-5705
- U.S.A.
-
- * CDV Software
- Postfach 2749
- D-76014 Karlsruhe
- GERMANY
-
- * Danish users:
- JOSTI-BBS, Phone: 4738 0524, N81
- RAM-SOFT BSS, Phone: 3314 5914, N81
- plus several other BBSs around the country.
-
- If this document is more than nine months old when you receive
- it, it might not be current. To make sure that you have the
- latest information on pricing and availability of new features,
- contact the author or look for the latest shareware release of
- PCXDUMP in one of the places listed above.
-
-
-
- Getting in contact with the author
- ----------------------------------
- If you have any questions, suggestions or you find any bugs,
- please contact me at the following address:
-
- Viper Software
- Ny Banegaardsgade 51, 3th
- DK-8000 Aarhus C
- DENMARK
-
- Email: jesperf@daimi.aau.dk
-
-
-
- Special thanks goes to:
- -----------------------
- Helle for being understanding.
-
- Soren for testing, finding bugs, inventing new features and
- correcting misspelled words.
-
- Finn Thoegersen and Kendall Bennett for providing information on
- various SuperVGA adapters.
-
-
-
-
- APPENDIX A
- ----------
- This appendix shortly describes the /STEALTH technique and why it
- sometimes is necessary to reprogram the interrupt controller and
- how this is done. Basic knowledge about interrupts is assumed.
-
- PCXDUMP uses INT 8 (the timer) and INT 9 (the keyboard) to check
- the keyboard for the hotkey-sequence. If INT 8 or INT 9 for some
- reason no longer points to PCXDUMP's code, it will not be
- possible to activate PCXDUMP.
-
-
- Without /STEALTH (nice programs)
- ---------------------------------
- Intr. table
- ┌────────┐ ┌────────────┐ ┌───────────┐
- │ .... │ │ │ │ Some │
- ┌─────┐ ┌─>│ INT 8 │────>│ PCXDUMP │───>│ program │
- │ │ ┌──┴─>│ INT 9 │────>│ │───>│ │
- │ CPU │──┘ │ .... │ └────────────┘ └───────────┘
- │ │ │ .... │
- └─────┘ │ .... │
- │ │
-
- Without /STEALTH (unfriendly programs)
- ---------------------------------------
- Intr. table
- ┌────────┐ ┌────────────┐
- │ .... │ │ │
- ┌─────┐ ┌─>│ INT 8 │───┐ │ PCXDUMP │
- │ │ ┌──┴─>│ INT 9 │─┐ │ │ │ ┌───────────┐
- │ CPU │──┘ │ .... │ │ │ └────────────┘ │ Some │
- │ │ │ .... │ │ └──────────────────>│ program │
- └─────┘ │ .... │ └────────────────────>│ │
- │ │ └───────────┘
-
-
- The unfriendly program stole the INT 8 and INT 9 from PCXDUMP and
- PCXDUMP cannot be activated. Many games takes complete control
- over INT 8 and INT 9, as they like to monopolize the system
- resources.
- If you install PCXDUMP with the /STEALTH option, things look a
- bit different. PCXDUMP has reprogrammed the interrupt controller
- to a different set of vectors. When a program steals the keyboard
- or timer interrupt it no longer gets first pick, but a fake
- hardware interrupt generated by PCXDUMP resident code.
-
- Lets see the situation with the unfriendly program again:
-
- With /STEALTH:216
- -----------------
-
- Intr. table
- ┌────────┐ ┌───────────┐
- │ .... │ │ Some │
- ╔═>│ INT 8 │────────>│ program │
- ╠═>│ INT 9 │────────>│ │
- ┌─────┐ ║ │ .... │ └───────────┘
- │ │ ║ │ .... │
- │ CPU │──┐ ║ │ .... │ ┌───────────┐
- │ │ │ ╚════════════════│ │
- └─────┘ │ │ .... │ │ PCXDUMP │
- └──┬─>│ INT 216│───>│ │
- └─>│ INT 217│───>└───────────┘
- │ .... │
- │ .... │
-
-
- You now see the beauty of it! No matter how much a program tries
- to take over INT 8 and INT 9, PCXDUMP will always have first
- pick, since PCXDUMP has instructed the interrupt controller to
- send the timer and keyboard interrupt to INT 216 and INT 217
- instead of INT 8 and INT 9. PCXDUMP will fake the original INT 8
- and INT 9 code AFTER processing the interrupt. This way PCXDUMP
- is always first in the interrupt chain.
-
-
- ------------------- End of document ------------------------